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Unreal Engine C++ API Reference > Runtime > AudioExtensions > ISoundfieldFactory
- ISoundfieldFactory::CreateTranscoderStream()
- FOculusAmbisonicsFactory::CreateTranscoderStream()
- FAmbisonicsSoundfieldFormat::CreateTranscoderStream()
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
Include | #include "ISoundfieldFormat.h" |
TUniquePtr< ISoundfieldTranscodeStream > CreateTranscoderStream
&40;
const FName SourceFormat,
const ISoundfieldEncodingSettingsProxy & InitialSourceSettings,
const FName DestinationFormat,
const ISoundfieldEncodingSettingsProxy & InitialDestinationSettings,
const FAudioPluginInitializationParams & InitInfo
&41;
Remarks
Transcoder streams are fed a soundfield audio packet with either a different format entirely, or the same format and different settings. Specifying and returns a Transcoder Stream is not necessary if CanTranscodeSoundfieldFormat and ShouldReencodeBetween always returns false.