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Unreal Engine C++ API Reference > Runtime > AudioExtensions > ISoundfieldFactory
- ISoundfieldFactory::CanTranscodeFromSoundfieldFormat()
- FOculusAmbisonicsFactory::CanTranscodeFromSoundfieldFormat()
- FAmbisonicsSoundfieldFormat::CanTranscodeFromSoundfieldFormat()
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
Include | #include "ISoundfieldFormat.h" |
bool CanTranscodeFromSoundfieldFormat
&40;
FName SourceFormat,
const ISoundfieldEncodingSettingsProxy & SourceEncodingSettings
&41;
Remarks
Override this function to decide whether this soundfield format can read and convert from a source format.