Navigation
API > API/Runtime > API/Runtime/AudioExtensions
Inheritance Hierarchy
- ILegacyParameterTransmitter
- IParameterTransmitter
- FParameterTransmitterBase
- FMetaSoundParameterTransmitter
- FSoundCueParameterTransmitter
References
| Module | AudioExtensions |
| Header | /Engine/Source/Runtime/AudioExtensions/Public/IAudioParameterTransmitter.h |
| Include | #include "IAudioParameterTransmitter.h" |
Syntax
class ILegacyParameterTransmitter
Remarks
Reference collector functionality for legacy parameter system (i.e. backwards compatibility with the SoundCue system). None of this should be used by future assets supporting parameters (ex. MetaSounds) as object pointers within parameters should NOT be cached on threads other than the GameThread, utilizing a proxy methodology like MetaSounds that copies UObject data when and where necessary.
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| TArray< const TObjectPtr< UObject > * > |