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Reference collector functionality for legacy parameter system (i.e. backwards compatibility with the SoundCue system). None of this should be used by future assets supporting parameters (ex. MetaSounds) as object pointers within parameters should NOT be cached on threads other than the GameThread, utilizing a proxy methodology like MetaSounds that copies UObject data when and where necessary.
| Name | ILegacyParameterTransmitter |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioParameterTransmitter.h |
| Include Path | #include "IAudioParameterTransmitter.h" |
Syntax
class ILegacyParameterTransmitter
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ILegacyParameterTransmitter() |
IAudioParameterTransmitter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& InCollector |
IAudioParameterTransmitter.h | ||
virtual TArray< const TObjectPtr< UObject > * > GetReferencedObjects() |
IAudioParameterTransmitter.h |