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API > API/Runtime > API/Runtime/AudioExtensions > API/Runtime/AudioExtensions/IAudioSpatialization
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProcessSpatializationForVoice
(
uint32 SourceId, |
DEPRECATED: Uses the given HRTF algorithm to spatialize a mono audio stream, assumes the parameters have already been set before processing. | IAudioExtensionPlugin.h | |
virtual void ProcessSpatializationForVoice
(
uint32 SourceId, |
DEPRECATED: Uses the given HRTF algorithm to spatialize a mono audio stream. | IAudioExtensionPlugin.h |
ProcessSpatializationForVoice(uint32, float , float )
Description
DEPRECATED: Uses the given HRTF algorithm to spatialize a mono audio stream, assumes the parameters have already been set before processing.
| Name | ProcessSpatializationForVoice |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioExtensionPlugin.h |
| Include Path | #include "IAudioExtensionPlugin.h" |
virtual void ProcessSpatializationForVoice
(
uint32 SourceId,
float * InSamples,
float * OutSamples
)
ProcessSpatializationForVoice(uint32, float , float , const FVector &)
Description
DEPRECATED: Uses the given HRTF algorithm to spatialize a mono audio stream.
| Name | ProcessSpatializationForVoice |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioExtensionPlugin.h |
| Include Path | #include "IAudioExtensionPlugin.h" |
virtual void ProcessSpatializationForVoice
(
uint32 SourceId,
float * InSamples,
float * OutSamples,
const FVector & Position
)