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Unreal Engine C++ API Reference > Runtime > AudioExtensions > IAudioSpatialization
- IAudioSpatialization::OnInitSource()
- FITDSpatialization::OnInitSource()
- FMicrosoftSpatialSound::OnInitSource()
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/IAudioExtensionPlugin.h |
Include | #include "IAudioExtensionPlugin.h" |
virtual void OnInitSource
&40;
const uint32 SourceId,
const FName & AudioComponentUserId,
USpatializationPluginSourceSettingsBase &42; InSettings
&41;
Remarks
Called when a source is assigned to a voice.