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API > API/Runtime > API/Runtime/AudioExtensions
IAudioSourceDataOverrideFactory Implement this modular feature to make your SourceDataOverride plugin visible to the engine.
| Name | IAudioSourceDataOverrideFactory |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioExtensionPlugin.h |
| Include Path | #include "IAudioExtensionPlugin.h" |
Syntax
class IAudioSourceDataOverrideFactory :
public IAudioPluginFactory ,
public IModularFeature
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAudioSourceDataOverrideFactory() |
Virtual destructor | IAudioExtensionPlugin.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TAudioSourceDataOverridePtr CreateNewSourceDataOverridePlugin
(
FAudioDevice* OwningDevice |
IAudioExtensionPlugin.h | ||
virtual UClass * GetCustomSourceDataOverrideSettingsClass() |
IAudioExtensionPlugin.h |
Overridden from IAudioPluginFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDisplayName() |
Begin IAudioPluginWithMetadata implementation | IAudioExtensionPlugin.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetModularFeatureName() |
IModularFeature. | IAudioExtensionPlugin.h |