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API > API/Runtime > API/Runtime/AudioExtensions
Interface to allow a plugin to override a sound's actual position and simulate propagation (e.g. traversal around corners, etc).
| Name | IAudioSourceDataOverride |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioExtensionPlugin.h |
| Include Path | #include "IAudioExtensionPlugin.h" |
Syntax
class IAudioSourceDataOverride
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAudioSourceDataOverride() |
Virtual destructor | IAudioExtensionPlugin.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetSourceDataOverrides
(
const uint32 SourceId, |
Allows this plugin to override any source data. | IAudioExtensionPlugin.h | |
virtual void Initialize
(
const FAudioPluginInitializationParams InitializationParams |
Initializes the source data override plugin with the given buffer length. | IAudioExtensionPlugin.h | |
virtual void OnAllSourcesProcessed() |
Called when all sources have finished processing. | IAudioExtensionPlugin.h | |
virtual void OnInitSource
(
const uint32 SourceId, |
Called when a source is assigned to a voice. | IAudioExtensionPlugin.h | |
virtual void OnReleaseSource
(
const uint32 SourceId |
Called when a source is done playing and is released. | IAudioExtensionPlugin.h |