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Unreal Engine C++ API Reference > Runtime > AudioExtensions > IAudioEndpoint
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/IAudioEndpoint.h |
Include | #include "IAudioEndpoint.h" |
Source | /Engine/Source/Runtime/AudioExtensions/Private/IAudioEndpoint.cpp |
void RunCallbackSynchronously&40;&41;
Remarks
If EndpointRequiresCallback() returns true, this can be used to manually run the callback.