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Positional data for each channel.
| Name | FSoundfieldSpeakerPositionalData |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
| Include Path | #include "ISoundfieldFormat.h" |
Syntax
struct FSoundfieldSpeakerPositionalData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChannelPositions | const TArray< Audio::FChannelPositionInfo > * | ISoundfieldFormat.h | ||
| NumChannels | int32 | ISoundfieldFormat.h | ||
| Rotation | FQuat | For encoding, this is the rotation of the emitter source relative to the world. | ISoundfieldFormat.h |