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API > API/Runtime > API/Runtime/AudioExtensions
This is used in FMixerSourceVoice to make sure we only encode sources once for each type of stream.
| Name | FSoundfieldEncodingKey |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
| Include Path | #include "ISoundfieldFormat.h" |
Syntax
struct FSoundfieldEncodingKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ISoundfieldFormat.h | |||
FSoundfieldEncodingKey
(
ISoundfieldFactory* Factory, |
ISoundfieldFormat.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EncodingSettingsID | int32 | ISoundfieldFormat.h | ||
| SoundfieldFormat | FName | ISoundfieldFormat.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FSoundfieldEncodingKey& Other |
ISoundfieldFormat.h |