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API > API/Runtime > API/Runtime/AudioExtensions > API/Runtime/AudioExtensions/FModulatorHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| IAudioModulation.h | |||
FModulatorHandle
(
Audio::FModulationParameter&& InParameter |
IAudioModulation.h | ||
FModulatorHandle
(
const FModulatorHandle& InOther |
IAudioModulation.h | ||
FModulatorHandle
(
FModulatorHandle&& InOther |
IAudioModulation.h | ||
FModulatorHandle
(
IAudioModulationManager& InModulation, |
IAudioModulation.h |
FModulatorHandle()
| Name | FModulatorHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioModulation.h |
| Include Path | #include "IAudioModulation.h" |
FModulatorHandle()
FModulatorHandle(Audio::FModulationParameter &&)
| Name | FModulatorHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioModulation.h |
| Include Path | #include "IAudioModulation.h" |
| Source | /Engine/Source/Runtime/AudioExtensions/Private/IAudioModulation.cpp |
FModulatorHandle
(
Audio::FModulationParameter && InParameter
)
FModulatorHandle(const FModulatorHandle &)
| Name | FModulatorHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioModulation.h |
| Include Path | #include "IAudioModulation.h" |
| Source | /Engine/Source/Runtime/AudioExtensions/Private/IAudioModulation.cpp |
FModulatorHandle
(
const FModulatorHandle & InOther
)
FModulatorHandle(FModulatorHandle &&)
| Name | FModulatorHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioModulation.h |
| Include Path | #include "IAudioModulation.h" |
| Source | /Engine/Source/Runtime/AudioExtensions/Private/IAudioModulation.cpp |
FModulatorHandle
(
FModulatorHandle && InOther
)
FModulatorHandle(IAudioModulationManager &, const Audio::IModulatorSettings &, Audio::FModulationParameter &&)
| Name | FModulatorHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioModulation.h |
| Include Path | #include "IAudioModulation.h" |
| Source | /Engine/Source/Runtime/AudioExtensions/Private/IAudioModulation.cpp |
FModulatorHandle
(
IAudioModulationManager & InModulation,
const Audio::IModulatorSettings & InModulatorSettings,
Audio::FModulationParameter && InParameter
)