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API > API/Runtime > API/Runtime/AudioExtensions
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|
| Name |
FAudioPluginSourceInputData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/AudioExtensions/Public/IAudioExtensionPlugin.h |
| Include Path |
#include "IAudioExtensionPlugin.h" |
Syntax
struct FAudioPluginSourceInputData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AudioBuffer |
Audio::FAlignedFloatBuffer * |
The audio input buffer. |
IAudioExtensionPlugin.h |
|
| AudioComponentId |
uint64 |
The ID of the audio component associated with the wave instance. |
IAudioExtensionPlugin.h |
|
| ListenerOrientation |
FQuat |
The listener orientation. |
IAudioExtensionPlugin.h |
|
| NumChannels |
int32 |
Number of channels of the source audio buffer. |
IAudioExtensionPlugin.h |
|
| SourceId |
int32 |
The index of the source voice. Guaranteed to be between 0 and the max number of sources rendered. |
IAudioExtensionPlugin.h |
|
| SpatializationParams |
const FSpatializationParams * |
Spatialization parameters. |
IAudioExtensionPlugin.h |
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