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API > API/Runtime > API/Runtime/AudioCaptureCore
| Name | IAudioCaptureFactory |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioCaptureCore/Public/AudioCaptureDeviceInterface.h |
| Include Path | #include "AudioCaptureDeviceInterface.h" |
Syntax
class IAudioCaptureFactory : public IModularFeature
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IAudioCaptureFactory() |
AudioCaptureDeviceInterface.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAudioCaptureFactory() |
AudioCaptureDeviceInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< IAudioCaptureStream > CreateNewAudioCaptureStream() |
AudioCaptureDeviceInterface.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetModularFeatureName() |
IModularFeature name. Use this to register an implementation of IAudioCaptureDevice. | AudioCaptureDeviceInterface.h |