Navigation
Unreal Engine C++ API Reference > Runtime > AudioCaptureCore > FAudioCapture
References
Module | AudioCaptureCore |
Header | /Engine/Source/Runtime/AudioCaptureCore/Public/AudioCaptureCore.h |
Include | #include "AudioCaptureCore.h" |
Source | /Engine/Source/Runtime/AudioCaptureCore/Private/AudioCaptureCore.cpp |
bool RegisterUser
&40;
const TCHAR &42; UserId
&41;
Remarks
Adds a user to the system so we can use its devices.