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Unreal Engine C++ API Reference > Runtime > AudioCaptureCore > FAudioCapture
References
Module | AudioCaptureCore |
Header | /Engine/Source/Runtime/AudioCaptureCore/Public/AudioCaptureCore.h |
Include | #include "AudioCaptureCore.h" |
Source | /Engine/Source/Runtime/AudioCaptureCore/Private/AudioCaptureCore.cpp |
int32 GetCaptureDevicesAvailable
&40;
TArray< FCaptureDeviceInfo > & OutDevices
&41;
Remarks
Returns the total amount of audio devices.