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API > API/Runtime > API/Runtime/AudioAnalyzer
Class manages querying analysis results from various audio analyzers.
| Name | UAudioAnalyzerSubsystem |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioAnalyzer/Classes/AudioAnalyzerSubsystem.h |
| Include Path | #include "AudioAnalyzerSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UAudioAnalyzerSubsystem : public UEngineSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEngineSubsystem → UAudioAnalyzerSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAudioAnalyzerSubsystem() |
AudioAnalyzerSubsystem.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UAudioAnalyzerSubsystem() |
AudioAnalyzerSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioAnalyzers | TArray< TObjectPtr< UAudioAnalyzer > > | AudioAnalyzerSubsystem.h |
|
|
| TickerHandle | FTSTicker::FDelegateHandle | AudioAnalyzerSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
AudioAnalyzerSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
AudioAnalyzerSubsystem.h | ||
void RegisterAudioAnalyzer
(
UAudioAnalyzer* InAnalyzer |
AudioAnalyzerSubsystem.h | ||
bool Tick
(
float DeltaTime |
AudioAnalyzerSubsystem.h | ||
void UnregisterAudioAnalyzer
(
UAudioAnalyzer* InAnalyzer |
AudioAnalyzerSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAudioAnalyzerSubsystem * Get() |
AudioAnalyzerSubsystem.h |