Navigation
API > API/Runtime > API/Runtime/AudioAnalyzer
Inheritance Hierarchy
- UObject
- UAudioAnalyzerAssetBase
- UAudioAnalyzerNRTSettings
- UAudioSynesthesiaNRTSettings
- UConstantQNRTSettings
- ULoudnessNRTSettings
- UOnsetNRTSettings
References
| Module | AudioAnalyzer |
| Header | /Engine/Source/Runtime/AudioAnalyzer/Classes/AudioAnalyzerNRT.h |
| Include | #include "AudioAnalyzerNRT.h" |
Syntax
UCLASS (Abstract, EditInlineNew, BlueprintType, MinimalAPI)
class UAudioAnalyzerNRTSettings : public UAudioAnalyzerAssetBase
Remarks
Interface for Non Real-Time (NRT) Audio Analyzer UObjects. UAudioAnalyzerNRTSettings
UAudioAnalyzerNRTSettings provides a way to store and reuse existing analyzer settings across multiple analyzers. This class provides the interface and functionality to automatically trigger reanalysis of audio across all analyzers associated with this setting when when a UPROPERTY in this setting object is edited.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAnalyzeAudioDelegate | AnalyzeAudioDelegate |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a UPROPERTY of this class is edited. | |
| bool | ShouldEventTriggerAnalysis
(
FPropertyChangedEvent& PropertyChangeEvent |
This returns true when the PropertyChangeEvent is due to update a setting property. |