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Unreal Engine C++ API Reference > Runtime > AudioAnalyzer
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAudioAnalyzerAssetBase
- UAudioAnalyzerNRTSettings
- UAudioSynesthesiaNRTSettings
- UConstantQNRTSettings
- ULoudnessNRTSettings
- UOnsetNRTSettings
References
Module | AudioAnalyzer |
Header | /Engine/Source/Runtime/AudioAnalyzer/Classes/AudioAnalyzerNRT.h |
Include | #include "AudioAnalyzerNRT.h" |
Syntax
class UAudioAnalyzerNRTSettings : public UAudioAnalyzerAssetBase
Remarks
Interface for Non Real-Time (NRT) Audio Analyzer UObjects. UAudioAnalyzerNRTSettings
UAudioAnalyzerNRTSettings provides a way to store and reuse existing analyzer settings across multiple analyzers. This class provides the interface and functionality to automatically trigger reanalysis of audio across all analyzers associated with this setting when when a UPROPERTY in this setting object is edited.
Variables
Type | Name | Description | |
---|---|---|---|
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FAnalyzeAudioDelegate | AnalyzeAudioDelegate |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | ShouldEventTriggerAnalysis
(
FPropertyChangedEvent& PropertyChangeEvent |
This returns true when the PropertyChangeEvent is due to update a setting property. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a UPROPERTY of this class is edited. |