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API > API/Runtime > API/Runtime/AssetRegistry
Inline implementations.
| Name | UE::AssetRegistry::EGetMostImportantAssetFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
Syntax
namespace UE
{
namespace AssetRegistry
{
enum EGetMostImportantAssetFlags
{
None = 0,
RequireOneTopLevelAsset = 0x1,
IgnoreSkipClasses = 0x2,
}
}
}
Values
| Name | Remarks |
|---|---|
| None | |
| RequireOneTopLevelAsset | Returns nullptr if there are multiple top level assets. |
| IgnoreSkipClasses | Don't skip AR filtered classes (i.e. BP and BPGC). |