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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/UAssetRegistryHelpers
Description
Gets a list of FAssetData for all child classes, loaded or unloaded, if you have a native UClass* convert it to a FTopLevelAssetPath using UClass::GetClassPathName. The list of derived types can be quite large, but this function attempts to be as efficient as possible for large asset sets.
| Name | GetDerivedClassAssetData |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryHelpers.h |
| Include Path | #include "AssetRegistry/AssetRegistryHelpers.h" |
| Source | /Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryHelpers.cpp |
UFUNCTION (BlueprintCallable, Category="Asset Registry")
static void GetDerivedClassAssetData
(
const TArray< FTopLevelAssetPath > & InBaseClasses,
TArray< FAssetData > & OutDerivedClassAssetData
)