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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/IAssetRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UseFilterToExcludeAssets
(
UPARAM(ref) TArray< FAssetData >& AssetDataList, |
Trims items out of the asset data list that pass the supplied filter | AssetRegistry/IAssetRegistry.h |
|
void UseFilterToExcludeAssets
(
TArray< FAssetData >& AssetDataList, |
Trims items out of the asset data list that pass the supplied filter | AssetRegistry/IAssetRegistry.h |
UseFilterToExcludeAssets(UPARAM(ref) TArray< FAssetData > &, const FARFilter &)
Description
Trims items out of the asset data list that pass the supplied filter
| Name | UseFilterToExcludeAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
UFUNCTION (BlueprintCallable, BlueprintPure=false, Category="AssetRegistry")
void UseFilterToExcludeAssets
(
UPARAM(ref) TArray< FAssetData > & AssetDataList,
const FARFilter & Filter
) const
UseFilterToExcludeAssets(TArray< FAssetData > &, const FARCompiledFilter &)
Description
Trims items out of the asset data list that pass the supplied filter
| Name | UseFilterToExcludeAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
void UseFilterToExcludeAssets
(
TArray< FAssetData > & AssetDataList,
const FARCompiledFilter & CompiledFilter
) const