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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/IAssetRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::AssetRegistry::EExists TryGetAssetPackageData
(
FName PackageName, |
Tries to get the pacakge data for a specified path | AssetRegistry/IAssetRegistry.h | |
UE::AssetRegistry::EExists TryGetAssetPackageData
(
FName PackageName, |
Tries to get the package data for the specified package name. | AssetRegistry/IAssetRegistry.h |
TryGetAssetPackageData(FName, FAssetPackageData &)
Description
Tries to get the pacakge data for a specified path
| Name | TryGetAssetPackageData |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
UE::AssetRegistry::EExists TryGetAssetPackageData
(
FName PackageName,
FAssetPackageData & OutAssetPackageData
) const
Enum return code
Parameters
| Name | Remarks |
|---|---|
| PackageName | name of the package |
| OutAssetPackageData | out FAssetPackageData |
TryGetAssetPackageData(FName, FAssetPackageData &, FName &)
Description
Tries to get the package data for the specified package name. If found, OutCorrectCasePackageName will be populated with the PackageName that matches the casing used by the filesystem
| Name | TryGetAssetPackageData |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
UE::AssetRegistry::EExists TryGetAssetPackageData
(
FName PackageName,
FAssetPackageData & OutAssetPackageData,
FName & OutCorrectCasePackageName
) const
Return code enum
Parameters
| Name | Remarks |
|---|---|
| PackageName | name of the package |
| OutAssetPackageData | out FAssetPackageData |
| OutCorrectCasePackageName | out FName matching filesystem casing |