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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/IAssetRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Serialize
(
FArchive& Ar |
Serialize the registry to/from a file, skipping editor only data | AssetRegistry/IAssetRegistry.h | |
void Serialize
(
FStructuredArchive::FRecord Record |
AssetRegistry/IAssetRegistry.h |
Serialize(FArchive &)
Description
Serialize the registry to/from a file, skipping editor only data
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
void Serialize
(
FArchive & Ar
)
Serialize(FStructuredArchive::FRecord)
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
void Serialize
(
FStructuredArchive::FRecord Record
)