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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/IAssetRegistry
Description
Scan the supplied paths recursively right now and populate the asset registry. If bForceRescan is true, the paths will be scanned again, even if they were previously scanned.
| Name | ScanPathsSynchronous |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
UFUNCTION (BlueprintCallable, Category="AssetRegistry")
void ScanPathsSynchronous
(
const TArray< FString > & InPaths,
bool bForceRescan,
bool bIgnoreDenyListScanFilters
)