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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/IAssetRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PathExists
(
const FString& PathToTest |
Queries whether the given path exists in the set of cached paths | AssetRegistry/IAssetRegistry.h | |
bool PathExists
(
const FName PathToTest |
AssetRegistry/IAssetRegistry.h |
PathExists(const FString &)
Description
Queries whether the given path exists in the set of cached paths
| Name | PathExists |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
bool PathExists
(
const FString & PathToTest
) const
PathExists(const FName)
| Name | PathExists |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
bool PathExists
(
const FName PathToTest
) const