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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/IAssetRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LoadPackageRegistryData
(
FArchive& Ar, |
Load FPackageRegistry data from the supplied package | AssetRegistry/IAssetRegistry.h | |
void LoadPackageRegistryData
(
const FString& PackageFilename, |
Load FAssetData from the specified package filename | AssetRegistry/IAssetRegistry.h |
LoadPackageRegistryData(FArchive &, FLoadPackageRegistryData &)
Description
Load FPackageRegistry data from the supplied package
| Name | LoadPackageRegistryData |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
void LoadPackageRegistryData
(
FArchive & Ar,
FLoadPackageRegistryData & InOutData
) const
LoadPackageRegistryData(const FString &, FLoadPackageRegistryData &)
Description
Load FAssetData from the specified package filename
| Name | LoadPackageRegistryData |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
void LoadPackageRegistryData
(
const FString & PackageFilename,
FLoadPackageRegistryData & InOutData
) const