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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/IAssetRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializeSerializationOptions
(
FAssetRegistrySerializationOptions& Options, |
Fills in FAssetRegistrySerializationOptions from ini, optionally using a target platform ini name | AssetRegistry/IAssetRegistry.h | |
void InitializeSerializationOptions
(
FAssetRegistrySerializationOptions& Options, |
Fills in FAssetRegistrySerializationOptions from ini, optionally using a target platform | AssetRegistry/IAssetRegistry.h |
InitializeSerializationOptions(FAssetRegistrySerializationOptions &, const FString &, UE::AssetRegistry::ESerializationTarget)
Description
Fills in FAssetRegistrySerializationOptions from ini, optionally using a target platform ini name
| Name | InitializeSerializationOptions |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
| Source | /Engine/Source/Runtime/AssetRegistry/Private/AssetRegistry.cpp |
virtual void InitializeSerializationOptions
(
FAssetRegistrySerializationOptions & Options,
const FString & PlatformIniName,
UE::AssetRegistry::ESerializationTarget Target
) const
InitializeSerializationOptions(FAssetRegistrySerializationOptions &, const ITargetPlatform *, UE::AssetRegistry::ESerializationTarget)
Description
Fills in FAssetRegistrySerializationOptions from ini, optionally using a target platform
| Name | InitializeSerializationOptions |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
void InitializeSerializationOptions
(
FAssetRegistrySerializationOptions & Options,
const ITargetPlatform * TargetPlatform,
UE::AssetRegistry::ESerializationTarget Target
) const