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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/IAssetRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetAssets
(
const FARFilter& Filter, |
Gets asset data for all assets that match the filter. | AssetRegistry/IAssetRegistry.h |
|
bool GetAssets
(
const FARCompiledFilter& Filter, |
AssetRegistry/IAssetRegistry.h |
|
GetAssets(const FARFilter &, TArray< FAssetData > &, bool)
Description
Gets asset data for all assets that match the filter. Assets returned must satisfy every filter component if there is at least one element in the component's array. Assets will satisfy a component if they match any of the elements in it.
| Name | GetAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
UFUNCTION (BlueprintCallable, BlueprintPure=false, Category="AssetRegistry")
bool GetAssets
(
const FARFilter & Filter,
TArray< FAssetData > & OutAssetData,
bool bSkipARFilteredAssets
) const
Parameters
| Name | Remarks |
|---|---|
| Filter | filter to apply to the assets in the AssetRegistry |
| OutAssetData | the list of assets in this path |
| bSkipARFilteredAssets | If true, skips Objects that return true for IsAsset but are not assets in the current platform. |
GetAssets(const FARCompiledFilter &, TArray< FAssetData > &, bool)
| Name | GetAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
UFUNCTION (BlueprintCallable, BlueprintPure=false, Category="AssetRegistry")
bool GetAssets
(
const FARCompiledFilter & Filter,
TArray< FAssetData > & OutAssetData,
bool bSkipARFilteredAssets
) const