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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/IAssetRegistry
Payload data for a file progress update
| Name | FFileLoadProgressUpdateData |
| Type | struct |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
Syntax
struct FFileLoadProgressUpdateData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFileLoadProgressUpdateData
(
int32 InNumTotalAssets, |
AssetRegistry/IAssetRegistry.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsDiscoveringAssetFiles | bool | AssetRegistry/IAssetRegistry.h | ||
| NumAssetsPendingDataLoad | int32 | AssetRegistry/IAssetRegistry.h | ||
| NumAssetsProcessedByAssetRegistry | int32 | AssetRegistry/IAssetRegistry.h | ||
| NumTotalAssets | int32 | AssetRegistry/IAssetRegistry.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FFileLoadProgressUpdateData& Other |
AssetRegistry/IAssetRegistry.h |