Navigation
API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/IAssetRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnumerateSubPaths
(
const FString& InBasePath, |
Enumerate the all paths that are currently cached below the passed-in base path | AssetRegistry/IAssetRegistry.h | |
void EnumerateSubPaths
(
const FName InBasePath, |
Enumerate the all paths that are currently cached below the passed-in base path | AssetRegistry/IAssetRegistry.h |
EnumerateSubPaths(const FString &, TFunctionRef< bool(FString)>, bool)
Description
Enumerate the all paths that are currently cached below the passed-in base path
| Name | EnumerateSubPaths |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
void EnumerateSubPaths
(
const FString & InBasePath,
TFunctionRef < bool> Callback,
bool bInRecurse
) const
EnumerateSubPaths(const FName, TFunctionRef< bool(FName)>, bool)
Description
Enumerate the all paths that are currently cached below the passed-in base path
| Name | EnumerateSubPaths |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
void EnumerateSubPaths
(
const FName InBasePath,
TFunctionRef < bool> Callback,
bool bInRecurse
) const