Navigation
API > API/Runtime > API/Runtime/AssetRegistry
Information about the initial asset registry scan triggered when launching the process. This is also a good time to gather information about the contents of the asset registry.
| Name | FGatherTelemetry |
| Type | struct |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryTelemetry.h |
| Include Path | #include "AssetRegistry/AssetRegistryTelemetry.h" |
Syntax
struct FGatherTelemetry
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TelemetryID | FGuid | AssetRegistry/AssetRegistryTelemetry.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DiscoveryTimeSeconds | double | Time spent discovering asset files on disk. | AssetRegistry/AssetRegistryTelemetry.h | |
| GatherTimeSeconds | double | Time spent gathering asset data from files on disk (or cache) | AssetRegistry/AssetRegistryTelemetry.h | |
| NumCachedAssetFiles | int32 | Number of asset files read from cache. | AssetRegistry/AssetRegistryTelemetry.h | |
| NumCachedDirectories | int32 | Number of directories read from cache. | AssetRegistry/AssetRegistryTelemetry.h | |
| NumUncachedAssetFiles | int32 | Number of asset files read loose from disk. | AssetRegistry/AssetRegistryTelemetry.h | |
| NumUncachedDirectories | int32 | Number of directories scanned from disk. | AssetRegistry/AssetRegistryTelemetry.h | |
| StoreTimeSeconds | double | Time spent storing asset data in the asset registry for searching. | AssetRegistry/AssetRegistryTelemetry.h | |
| TotalSearchDurationSeconds | double | Total wall clock time between start of search and completion. | AssetRegistry/AssetRegistryTelemetry.h | |
| TotalWorkTimeSeconds | double | Total work time (includes work done in parallel stages) | AssetRegistry/AssetRegistryTelemetry.h |