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API > API/Runtime > API/Runtime/AssetRegistry
| Name | FDeserializeObjectPackageData |
| Type | struct |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
Syntax
struct FDeserializeObjectPackageData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectClassName | FString | AssetRegistry/IAssetRegistry.h | ||
| ObjectPath | FString | AssetRegistry/IAssetRegistry.h | ||
| TagCount | int32 | AssetRegistry/IAssetRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoSerialize
(
FArchive& BinaryArchive, |
AssetRegistry/IAssetRegistry.h |