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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/FAssetRegistryState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RemovePackageData
(
FName PackageName |
Removes existing package data | AssetRegistry/AssetRegistryState.h | |
bool RemovePackageData
(
const TSet< FAssetIdentifier, SetKeyFuncs, SetAllocator >& AssetIdentifiers |
Removes a set of existing package data. | AssetRegistry/AssetRegistryState.h |
RemovePackageData(FName)
Description
Removes existing package data
| Name | RemovePackageData |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryState.h |
| Include Path | #include "AssetRegistry/AssetRegistryState.h" |
| Source | /Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryState.cpp |
bool RemovePackageData
(
FName PackageName
)
RemovePackageData(const TSet< FAssetIdentifier, SetKeyFuncs, SetAllocator > &)
Description
Removes a set of existing package data. Returns true if any were removed, false if all already did not exist.
| Name | RemovePackageData |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryState.h |
| Include Path | #include "AssetRegistry/AssetRegistryState.h" |
| Source | /Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryState.cpp |
template<typename SetKeyFuncs, typename SetAllocator>
bool RemovePackageData
(
const TSet< FAssetIdentifier, SetKeyFuncs, SetAllocator > & AssetIdentifiers
)