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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/FAssetRegistryState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Load
(
FArchive& Ar, |
AssetRegistry/AssetRegistryState.h | ||
void Load
(
Archive&& Ar, |
AssetRegistry/AssetRegistryState.h |
Load(FArchive &, const FAssetRegistryLoadOptions &, FAssetRegistryVersion::Type *)
| Name | Load |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryState.h |
| Include Path | #include "AssetRegistry/AssetRegistryState.h" |
| Source | /Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryState.cpp |
bool Load
(
FArchive & Ar,
const FAssetRegistryLoadOptions & Options,
FAssetRegistryVersion::Type * OutVersion
)
Load(Archive &&, const FAssetRegistryHeader &, const FAssetRegistryLoadOptions &)
| Name | Load |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryState.h |
| Include Path | #include "AssetRegistry/AssetRegistryState.h" |
| Source | /Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryState.cpp |
template<class Archive>
void Load
(
Archive && Ar,
const FAssetRegistryHeader & Header,
const FAssetRegistryLoadOptions & Options
)