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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/FAssetRegistryState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FAssetPackageData * GetAssetPackageData
(
FName PackageName |
Returns pointer to the asset package data | AssetRegistry/AssetRegistryState.h | |
FAssetPackageData * GetAssetPackageData
(
FName PackageName |
AssetRegistry/AssetRegistryState.h | ||
const FAssetPackageData * GetAssetPackageData
(
FName PackageName, |
AssetRegistry/AssetRegistryState.h |
GetAssetPackageData(FName)
Description
Returns pointer to the asset package data
| Name | GetAssetPackageData |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryState.h |
| Include Path | #include "AssetRegistry/AssetRegistryState.h" |
| Source | /Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryState.cpp |
const FAssetPackageData * GetAssetPackageData
(
FName PackageName
) const
GetAssetPackageData(FName)
| Name | GetAssetPackageData |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryState.h |
| Include Path | #include "AssetRegistry/AssetRegistryState.h" |
| Source | /Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryState.cpp |
FAssetPackageData * GetAssetPackageData
(
FName PackageName
)
GetAssetPackageData(FName, FName &)
| Name | GetAssetPackageData |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryState.h |
| Include Path | #include "AssetRegistry/AssetRegistryState.h" |
| Source | /Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryState.cpp |
const FAssetPackageData * GetAssetPackageData
(
FName PackageName,
FName & OutCorrectCasePackageName
) const