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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/FAssetRegistryModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UE::AssetRegistry::EExists TryGetAssetPackageData
(
FName PackageName, |
AssetRegistry/AssetRegistryModule.h | ||
virtual UE::AssetRegistry::EExists TryGetAssetPackageData
(
FName PackageName, |
AssetRegistry/AssetRegistryModule.h |
TryGetAssetPackageData(FName, FAssetPackageData &)
| Name | TryGetAssetPackageData |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryModule.h |
| Include Path | #include "AssetRegistry/AssetRegistryModule.h" |
virtual UE::AssetRegistry::EExists TryGetAssetPackageData
(
FName PackageName,
FAssetPackageData & OutAssetPackageData
) const
TryGetAssetPackageData(FName, FAssetPackageData &, FName &)
| Name | TryGetAssetPackageData |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryModule.h |
| Include Path | #include "AssetRegistry/AssetRegistryModule.h" |
virtual UE::AssetRegistry::EExists TryGetAssetPackageData
(
FName PackageName,
FAssetPackageData & OutAssetPackageData,
FName & OutCorrectCasePackageName
) const