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API > API/Runtime > API/Runtime/AssetRegistry
| Name | FAssetRegistryLoadOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryState.h |
| Include Path | #include "AssetRegistry/AssetRegistryState.h" |
Syntax
struct FAssetRegistryLoadOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AssetRegistry/AssetRegistryState.h | |||
FAssetRegistryLoadOptions
(
const FAssetRegistrySerializationOptions& Options |
AssetRegistry/AssetRegistryState.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLoadDependencies | bool | AssetRegistry/AssetRegistryState.h | ||
| bLoadPackageData | bool | AssetRegistry/AssetRegistryState.h | ||
| ParallelWorkers | int32 | AssetRegistry/AssetRegistryState.h |