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API > API/Runtime > API/Runtime/AssetRegistry
| Name | FAssetRegistryDependencyOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
Syntax
USTRUCT (BlueprintType )
struct FAssetRegistryDependencyOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIncludeHardManagementReferences | bool | Reference that says one object directly manages another object, set when Primary Assets manage things explicitly | AssetRegistry/IAssetRegistry.h |
|
| bIncludeHardPackageReferences | bool | Dependencies which are required for correct usage of the source asset, and must be loaded at the same time | AssetRegistry/IAssetRegistry.h |
|
| bIncludeSearchableNames | bool | References to specific SearchableNames inside a package | AssetRegistry/IAssetRegistry.h |
|
| bIncludeSoftManagementReferences | bool | Indirect management references, these are set through recursion for Primary Assets that manage packages or other primary assets | AssetRegistry/IAssetRegistry.h |
|
| bIncludeSoftPackageReferences | bool | Dependencies which don't need to be loaded for the object to be used (i.e. soft object paths) | AssetRegistry/IAssetRegistry.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetManageQuery
(
UE::AssetRegistry::FDependencyQuery& Flags |
AssetRegistry/IAssetRegistry.h | ||
bool GetPackageQuery
(
UE::AssetRegistry::FDependencyQuery& Flags |
AssetRegistry/IAssetRegistry.h | ||
bool GetSearchableNameQuery
(
UE::AssetRegistry::FDependencyQuery& Flags |
AssetRegistry/IAssetRegistry.h |