Navigation
API > API/Runtime > API/Runtime/ApplicationCore > API/Runtime/ApplicationCore/GenericPlatform
Inheritance Hierarchy
- FInputDeviceProperty
- FInputDeviceAnalogStickProperty
- FInputDeviceAnalogStickDeadZoneProperty
References
| Module | ApplicationCore |
| Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/IInputInterface.h |
| Include | #include "GenericPlatform/IInputInterface.h" |
Syntax
struct FInputDeviceAnalogStickDeadZoneProperty : public FInputDeviceAnalogStickProperty
Remarks
A generic input device property that sets Deadzone for Analog Sticks.
NOTE: Not all input device libraries do their own deadzone filtering, so the game must still do it. This is just to tell those device libraries that do some filtering not to ignore inputs of this size (circular) or larger.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | DeadZone |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FInputDeviceAnalogStickDeadZoneProperty
(
EInputDeviceAnalogStickMask InAffectedStick, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | PropertyName () |