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Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform
Classes
Type | Name | Description | |
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FAccessibleEventArgs | The arguments for an accessible event that is raised by accessible widgets to be passed to an accessibility event handler such as a native OS. | |
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FGenericAccessibleMessageHandler | Platform and application-agnostic messaging system for accessible events. | |
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FGenericAccessibleUser | An accessible user is an input source that can interact with the application and needs to provide accessibility services such as a screen reader. | |
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FGenericAccessibleUserRegistry | The base class for an accessible user registry that all accessible users must register with. | |
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IAccessibleActivatable | A widget that can be triggered to fire an event, such as buttons or checkboxes. | |
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IAccessibleProperty | An accessible widget that stores an arbitrary value of any type capable of being serialized into a string. | |
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IAccessibleTable | A widget that represents a table such as list views, tile views or tree views Data about the items that are selected in the table or if selection is supported can be queried. | |
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IAccessibleTableRow | A widget that is an element in an accessible table. | |
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IAccessibleText | A widget that contains text, with the potential ability to select sections, read specific words/paragraphs, etc. | |
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IAccessibleWidget | Provides the core set of accessible data that is necessary in order for widget traversal and TTS to be implemented. | |
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IAccessibleWindow | An accessible window corresponds to a native OS window. |