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A generic input device property that sets "Dynamic Release DeadZones" for Analog Triggers.
NOTE: Dynamic Triggers allow for Release and Press to be triggered even if the user fails to fully release the trigger before beginning another press. Smaller deadzones increase this effect. A deadzone of 1.0 isn't dynamic at all.
| Name | FInputDeviceTriggerDynamicReleaseDeadZoneProperty |
| Type | struct |
| Header File | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/IInputInterface.h |
| Include Path | #include "GenericPlatform/IInputInterface.h" |
Syntax
struct FInputDeviceTriggerDynamicReleaseDeadZoneProperty : public FInputDeviceTriggerProperty
Inheritance Hierarchy
- FInputDeviceProperty → FInputDeviceTriggerProperty → FInputDeviceTriggerDynamicReleaseDeadZoneProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GenericPlatform/IInputInterface.h | |||
FInputDeviceTriggerDynamicReleaseDeadZoneProperty
(
EInputDeviceTriggerMask InAffectedTriggers, |
GenericPlatform/IInputInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeadZone | float | GenericPlatform/IInputInterface.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName PropertyName() |
GenericPlatform/IInputInterface.h |