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A generic input device property that sets Deadzone for Analog Sticks.
NOTE: Not all input device libraries do their own deadzone filtering, so the game must still do it. This is just to tell those device libraries that do some filtering not to ignore inputs of this size (circular) or larger.
| Name | FInputDeviceAnalogStickDeadZoneProperty |
| Type | struct |
| Header File | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/IInputInterface.h |
| Include Path | #include "GenericPlatform/IInputInterface.h" |
Syntax
struct FInputDeviceAnalogStickDeadZoneProperty : public FInputDeviceAnalogStickProperty
Inheritance Hierarchy
- FInputDeviceProperty → FInputDeviceAnalogStickProperty → FInputDeviceAnalogStickDeadZoneProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GenericPlatform/IInputInterface.h | |||
FInputDeviceAnalogStickDeadZoneProperty
(
EInputDeviceAnalogStickMask InAffectedStick, |
GenericPlatform/IInputInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeadZone | float | GenericPlatform/IInputInterface.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName PropertyName() |
GenericPlatform/IInputInterface.h |