Navigation
Unreal Engine C++ API Reference > Runtime > AnimationCore
References
Module | AnimationCore |
Header | /Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h |
Include | #include "TransformNoScale.h" |
Syntax
USTRUCT (BlueprintType )
struct FTransformNoScale
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
FVector | Location | The translation of this transform |
![]() ![]() ![]() ![]() |
FQuat | Rotation | The rotation of this transform |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FORCEINLINE_DEBUGGABLE | ||
![]() |
FORCEINLINE_DEBUGGABLE | FTransformNoScale
(
const FTransform& InTransform |
|
![]() |
FORCEINLINE_DEBUGGABLE | FTransformNoScale
(
const FVector& InLocation, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
FORCEINLINE_DEBUGGABLE void | FromFTransform
(
const FTransform& InTransform |
Convert from an FTransform |
![]() ![]() |
FORCEINLINE_DEBUGGABLEFTransform | ToFTransform () |
Convert to an FTransform |
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FORCEINLINE_DEBUGGABLE | ||
![]() |
FORCEINLINE_DEBUGGABLEFTransformNoScale & | operator=
(
const FTransform& InTransform |
Constants
Name | Description |
---|---|
Identity | The identity transformation (Rotation = FRotator::ZeroRotator, Translation = FVector::ZeroVector, Scale = (1,1,1)). |