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A description of how to apply a simple transform constraint
| Name | FTransformConstraintDescription |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimationCore/Public/Constraint.h |
| Include Path | #include "Constraint.h" |
Syntax
USTRUCT ()
struct FTransformConstraintDescription : public FConstraintDescriptionEx
Inheritance Hierarchy
- FConstraintDescriptionEx → FTransformConstraintDescription
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransformConstraintDescription
(
const ETransformConstraintType InType |
Constraint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TransformType | ETransformConstraintType | Constraint.h |
|
Functions
Public
Overridden from FConstraintDescriptionEx
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AccumulateConstraintTransform
(
const FTransform& TargetTransform, |
Apply Constraint : Apply Constraint transform to BlendHelperInLocalSpace in local space | Constraint.h | |
virtual bool DoesAffectRotation () |
Functions that describes what they modify | Constraint.h | |
virtual bool DoesAffectScale() |
Constraint.h | ||
virtual bool DoesAffectTransform() |
Functions that describes what they modify - this means, whole Transform, so combined transform, not individual component This will override any individual component if returning true | Constraint.h | |
virtual bool DoesAffectTranslation() |
Constraint.h | ||
virtual FString GetDisplayString() |
Constraint.h | ||
virtual void Serialize
(
FArchive& Ar |
Serializer | Constraint.h |