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Unreal Engine C++ API Reference > Runtime > AnimationCore > FTransformConstraintDescription
- FConstraintDescriptionEx::DoesAffectRotation()
- FTransformConstraintDescription::DoesAffectRotation()
References
Module | AnimationCore |
Header | /Engine/Source/Runtime/AnimationCore/Public/Constraint.h |
Include | #include "Constraint.h" |
virtual bool DoesAffectRotation&40;&41; const
Remarks
Functions that describes what they modify
Since same component will be blended by weight correctly, this has to split to each component