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API > API/Runtime > API/Runtime/AnimationCore
| Name | FTransformConstraint |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimationCore/Public/Constraint.h |
| Include Path | #include "Constraint.h" |
Syntax
USTRUCT (BlueprintType )
struct FTransformConstraint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransformConstraint() |
Constraint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMaintainOffset | bool | When the constraint is first applied, maintain the offset from the target node | Constraint.h |
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| Operator | FConstraintDescription | Thought of separating this out per each but we'll have an issue with applying transform in what order but something to think about if that seems better | Constraint.h |
|
| SourceNode | FName | Constraint.h |
|
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| TargetNode | FName | Constraint.h |
|
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| Weight | float | Constraint.h |
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