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Unreal Engine C++ API Reference > Runtime > AnimationCore
Inheritance Hierarchy
- FConstraintDescriptionEx
- FAimConstraintDescription
- FTransformConstraintDescription
References
Module | AnimationCore |
Header | /Engine/Source/Runtime/AnimationCore/Public/Constraint.h |
Include | #include "Constraint.h" |
Syntax
struct FConstraintDescriptionEx
Remarks
A description of how to apply a simple transform constraint
Variables
Type | Name | Description | |
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FFilterOptionPerAxis | AxesFilterOption |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AccumulateConstraintTransform
(
const FTransform& TargetTransform, |
Apply Constraint : Apply Constraint transform to BlendHelperInLocalSpace in local space |
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bool | Functions that describes what they modify | |
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bool | ||
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bool | Functions that describes what they modify - this means, whole Transform, so combined transform, not individual component This will override any individual component if returning true | |
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bool | ||
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FString | ||
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void | Serializer |