Navigation
API > API/Runtime > API/Runtime/AnimationCore
A description of how to apply a simple transform constraint
| Name | FConstraintDescriptionEx |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimationCore/Public/Constraint.h |
| Include Path | #include "Constraint.h" |
Syntax
USTRUCT ()
struct FConstraintDescriptionEx
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FConstraintDescriptionEx() |
Constraint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AxesFilterOption | FFilterOptionPerAxis | Constraint.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AccumulateConstraintTransform
(
const FTransform& TargetTransform, |
Apply Constraint : Apply Constraint transform to BlendHelperInLocalSpace in local space | Constraint.h | |
virtual bool DoesAffectRotation () |
Functions that describes what they modify | Constraint.h | |
virtual bool DoesAffectScale() |
Constraint.h | ||
virtual bool DoesAffectTransform() |
Functions that describes what they modify - this means, whole Transform, so combined transform, not individual component This will override any individual component if returning true | Constraint.h | |
virtual bool DoesAffectTranslation() |
Constraint.h | ||
virtual FString GetDisplayString() |
Constraint.h | ||
virtual void Serialize
(
FArchive& Ar |
Serializer | Constraint.h |