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Unreal Engine C++ API Reference > Runtime > AnimationCore
References
Module | AnimationCore |
Header | /Engine/Source/Runtime/AnimationCore/Public/Constraint.h |
Include | #include "Constraint.h" |
Syntax
USTRUCT (BlueprintType )
struct FConstraintDescription
Remarks
A description of how to apply a simple transform constraint
Variables
Type | Name | Description | |
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bool | bParent | This does composed transform - where as individual will accumulate per component |
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bool | bRotation | |
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bool | bScale | |
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bool | bTranslation | |
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FFilterOptionPerAxis | RotationAxes | |
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FFilterOptionPerAxis | ScaleAxes | |
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FFilterOptionPerAxis | TranslationAxes |
Constructors
Type | Name | Description | |
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