Navigation
API > API/Runtime > API/Runtime/AnimationCore
A description of how to apply a simple transform constraint
| Name | FConstraintDescription |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimationCore/Public/Constraint.h |
| Include Path | #include "Constraint.h" |
Syntax
USTRUCT (BlueprintType )
struct FConstraintDescription
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConstraintDescription() |
Constraint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bParent | bool | This does composed transform - where as individual will accumulate per component | Constraint.h |
|
| bRotation | bool | Constraint.h |
|
|
| bScale | bool | Constraint.h |
|
|
| bTranslation | bool | Constraint.h |
|
|
| RotationAxes | FFilterOptionPerAxis | Constraint.h |
|
|
| ScaleAxes | FFilterOptionPerAxis | Constraint.h |
|
|
| TranslationAxes | FFilterOptionPerAxis | Constraint.h |
|